I remember all these people who totally missed the point and I want to get a little angry at their short-sighted idiocy, but when I do start to feel my blood pressure rising, I remember that I am having so much more fun than they are. I still remember all the people who have revolted against the concept of permanently altering their game, people who have called Hasbro a money grab or tried to coat their board in dry-erase plastic so they could wipe out their changes. The furor over Risk Legacy has died down, thanks largely to the fact that gamers can only focus on any particular game for 45 minutes, or until Matlock is over. Well, OK, other games have tried, but it was always a lame gimmick, and not anything that actually worked. No other game has you writing in permanent marker on the board, tearing up the cards as you play, or putting stickers into the rulebook. Sure, it's a do-over of a 50-year-old classic, but there is no other game that mutates and changes so thoroughly as you play, until your Risk Legacy game will be unlike every other Risk Legacy game, and the more you play it, the more you make it your own. Risk Legacy is the most unique game you'll ever play. The surprises are the ones you'll create yourself because you really need to protect North Africa, so you put in a bunker, or the world capital winding up in Canada and being named Sphincter. The surprises that matter are not the ones Hasbro dreamed up. But what amazes me is how this new board is completely different, and the games I play on it will be new and fun and unlike anything we've played before. I already know what's in all the envelopes, so it's not as though I'm looking forward to the surprises Hasbro has seen fit to bestow upon me. The thing that struck me as I played games two and three on my new copy was how incredibly awesome this game really is. I would much rather break the curse by going to 14. Sure, I could have decided to stop playing after 12 games, but come on. So being a rationally superstitious man, when I got a replacement copy of Risk Legacy for my birthday a month ago, I resolved that I absolutely had to play it more than 13 times. ![]() It also cost me fifteen thousand dollars to fix the house. That level of luck is infectious, apparently, because when Risk Legacy's numerical curse destroyed the copy I had, it took every other game with it. I played 13 games on that particular copy, which was obviously unlucky because my house caught fire before I could make it to 14, and destroyed that copy of the game. ![]() The first time I reviewed Risk Legacy was about a year ago, before it came out. I may not have reduced the pile any, but DAMN! did I have a good time. Today, instead of playing one of the dozen games I've got lurking in the corners of my office like monstrous toddlers with sharpened teeth, I played two games of Risk Legacy. My new plan of playing the games I actually enjoy even though I have a huge stack of review copies sitting in the corner of the room and calling in silent, hissing voices, 'play us!' is working out pretty well.
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